
While other treatments will be made, this document is decisively pro-PVP, in favor of larger scale objectives, and in favor of doing what it takes to funnel the faction warfare economy through wholesome faction warfare playstyles. This document was drafted out of the iterated proposals to create a monolithic, coherent representation and leave no doubt to downstream consumers that the proposals are intended to work together. Most items in this document were individually presented to the Eve Reddit and linked here.

Many of the original designs in the Reddit thread were represented, iterated, and debated. Later, during the most recent CSM campaign, one of the pro-facwar focus candidates, Matthew Dust organized a FW Discord to receive various proposals. Involve Citadel Mechanics in Warzone Control & TierĭPS Checks on Offense & Defensive Control Objectives History of this Documentįollowing a lively & competitive cycle of the GalCal warzone that seems unlikely to be matched for some time in current mechanics, a FW overhaul plan was well received on Reddit. Status Quo Estimated Income Distribution By ActivityĮstimated Vision Plan Income Distribution by Activity Rewarding Execution of Broader Strategic Goalsĭeferred Rewards – Generating LP vs Getting Paid LP PVP-augmented rewards model will cause third-party fights to benefit faction warfare pilots. The mechanisms themselves will be more resistant to dillutive control influence of bottom feeding farmers. This is partly due to a revamped economic model that emphasizes the intersection of PVP & completion of warzone control activities. Farmers and cross-plex alts will be much less able to dilute both control mechanics and the LP economy. This includes limiting unintended neutral citadel interference. An overall feeling that both faction warfare space and its features & content are focused on faction warfare.Rewards structure encourages come-backs and builds momentum from the smallest victory to diverge anew. Defenders can expel attackers with meaningful consequences to the attack. An unstable, chaotic warzone pendulum that does more than just tick-tock, fueled by rewards that accumulate until one side emerges victorious, requiring them to face risk & reward dynamics in victory while also inviting newcomers with fresh incentives to ensure rebounds back into chaos.

Access to new LP sinks will be exclusive to achieving warzone milestones. Warzone control will affect the use of citadels in ways that reward winners and present dilemmas for losers without stifling competitive forward deployments. Meaningful dynamics to system & warzone control including access to endgame opportunities to cash out new LP reward accounts.XL & Large plexes to create new apex meta niches. Multi-timer objective plexes for warzone milestone and endgame challenges. Checkpoint plexes to periodically limit low-effort system control progress. Much more overall variety in combat plexes and use of combat plex style fighting for objectives that presently invite no PVP such a system upgrades & downgrades.Eliminate opportunities for unlimited passive & anti-social playstyles that encourage botting, farming, opportunist, AFK, and other dilutive forms of play.Buff PVP rewards overall and shift most PVE income to PVP while also tying maximal PVE income & opportunities to PVP participation. PVP-centric shift in rewards & content richness.Focus & drive conflict with more diverse PVP objectives while equitably engaging all TZ’s, preventing timezone gaming or anti-social opportunism.


Make warzone control, winning control, and participating consistently in warzone control fights matter.DPS Checks on Offense & Defensive Control Objectives Overall Themes & Goals
